Docs → CP RUNs → What a CP run is
⚔️ What a CP run is
The four roles in a CP run, what taking part costs you in Silver, where that Silver goes, and what changes at each of the run's three states.
Someone in your clan has posted a CP run and you want to know what you would be signing up to — what it costs, who gets paid, and what you have to do afterwards. That is what this article covers.
It does not tell you how to play the run itself. Every run carries its own Instructions field, written by whoever created it, and that is where the timing, the stack you should bring and the order of attacks belong.
The four roles
A CP run is one record belonging to one clan. It always names a tank — that is the only role the portal insists on — and it collects a list of participants. A defender and a CP city are usual, but neither is required: a run can be created and opened with either or both left empty.
| Role | Who it is | What the portal does with them |
|---|---|---|
| Tank | A member of the clan running the run. | Paid a share of everything the run collects, or a flat amount. The payout lands on their CP account as a positive balance. |
| Defender | A player from another clan, who puts troops in the CP city for your members to farm. Never a member of the clan running the run. | Optional. Must be approved as a defender for that clan before they can be picked, and is paid the same two ways as the tank. On a run with no defender, the defender column simply shows a dash. |
| CP City | A member of the clan running the run — the one whose city gets reinforced. | Optional as well. Shown on the run with map coordinates when the portal knows them; when none was picked, the run's detail panel says No CP City has been set for this run. Not a paid role. |
| Participants | Clan members who sign up. | Report the CP they earned, and are charged for it when the run closes. |
The tank and the defender are picked from two different lists, and that is deliberate. If a clan admin tries to save a run with the wrong person in the wrong slot, the portal refuses with The tank must be a member of this clan or That defender is not active for this clan. Leaving the tank empty altogether is refused too, with Pick a tank — the other two slots can be left blank without complaint.
A run has three states
Which state a run is in decides what you can do with it, and it is the single thing most worth checking before you ask anyone a question.
| State | What it means for you |
|---|---|
| Draft | Still being set up. Every clan admin of that clan can see and edit it, not just whoever created it. It does not appear on Available CP RUNs at all — but if an admin has already added you to it by hand, it does show up under My Participations on your own page. |
| Open | Visible and joinable. Sign-up stays possible until the deadline passes or the spots run out — after that the run still shows, marked Closed for sign up. |
| Closed | The books are done. Charges have been written to every paying participant, the tank and the defender have been credited, and nothing about the run can be changed again. |
Between the scheduled start and the moment an admin closes it, a run you are signed up to shows as Pending close in My Participations. That is the window in which you report your CP.
What taking part costs
Your clan sets one price: Silver per trillion CP. The portal derives the two smaller units from it, and the one you actually see on screen is per million, in the Price / M CP column.
- Price per billion = price per trillion ÷ 1,000
- Price per million = price per trillion ÷ 1,000,000
Your charge is your approved CP, counted in millions, multiplied by the price per million.
Three ways a participation gets paid for
Every participant on a run carries one of three payment methods, shown as a badge in the Payment column of My Participations.
| Method | What happens at close |
|---|---|
| pay | The normal case. You are charged, and your balance goes negative by that amount until you pay and it is recorded. |
| free | No charge at all. Only a clan admin can set it — but they can set it on any run, so there is no clan-wide switch that has to be turned on first. |
| clan vault | You are charged and the clan vault immediately pays it for you. The two lines cancel out, so your balance does not move. Admin-only in exactly the same way, and likewise available on any run. |
Where the Silver goes
Everything collected from paying participants is split between the tank and the defender. Each side is on one of two models, chosen per run:
- A percentage of what the run actually collected. When both sides are on a percentage, the two must add up to 100%. A clan's defaults start at 50% and 50%.
- A fixed amount of Silver, paid in full whatever the run earned.
A run can mix the two — a fixed amount for the defender and a percentage for the tank, for instance. When it does, the run no longer balances exactly: it either collects more than it pays out or less. That difference is settled against the clan vault, surplus in and shortfall out, so it never lands on anybody by accident.
▶Deep dive — the odd line on the defender's account
Percentages of whole Silver amounts do not always divide evenly. After a run closes, the portal checks that every balance in the clan still adds up to zero, and if it is a Silver or two out it writes a small correcting line — described as a rounding adjustment — onto the defender's account. It is a bookkeeping tidy-up, not a payment, and it is the reason a defender's balance can differ from the payout figure by a trivial amount.
The portal records money, it never moves it
This matters, so it gets its own chapter. Paying happens between players, in the game or by whatever arrangement your clan has agreed. The portal is the ledger: it works out who owes what, and it stores the fact that a payment was made once someone records it.
No Silver, Gold or real currency passes through the portal, and no payment is ever taken automatically. If your clan tracks payments made in something other than Silver, a clan admin sets up those currencies with an exchange rate, and the portal converts the amount to Silver for the balance while keeping the original figure on the transaction.
Where to go from here
- To find a run and join it, read Joining a CP run.
- To read your balance and report your CP afterwards, read Your CP account.
- To defend for another clan, read Becoming a defender.
- For how your clan is doing across runs, open CP RUNs → Clan Statistics — a read-only overview, headed CP Run Statistics, that members can see as well as admins.
Common questions
Do I have to take part in CP runs?
The portal never signs you up on its own — sign-up is always an action you take. What it does allow is a clan admin adding you to a run manually, which is how members who do not use the portal get included. Whether your clan expects you to take part is a clan rule, not a portal setting — your clan writes those on Clan → Rules & Information, in the Clan Rules card.
How do I actually pay the tank?
In the game, or however your clan has agreed. Once they have received it, the tank or defender records the payment on their own My CP account page and both balances move at the same moment. If a payment is missing from your account a week later, it is because nobody recorded it — ask the person you paid.
What is the "+H:MM GR" badge next to a run's time?
It is the offset from the daily game reset. All run times in the portal are UTC; the badge tells you how long after reset the run starts, which is usually the easier number to line up with in-game timers.
Why is the defender paid when they are not even in our clan?
Because the defender is providing the troops your members farm for CP, and they lose them. That is the service being bought. Their share is set per run, either as a percentage of what the run collects or as a flat amount, and it lands on a CP account that exists only inside your clan's books.
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