Docs → Clan Administration → The Import Dashboard
📥 The Import Dashboard
Clear the items an import could not match on its own: unknown names, hero and VIP jumps, missing players and unknown chests — and know what each choice does.
Something arrived from a scan that the portal could not file, and it is waiting for you. That is the whole purpose of Clan Management → Import Dashboard: it is not a list of imports, it is a list of decisions only a person can make. When there is nothing to decide, the page says All Clear! and there is genuinely nothing for you to do.
The great majority of rows never reach this page. Names are read from the game and matched to your roster automatically; matched rows are filed and forgotten. What lands here is the residue: a name nobody recognises, a hero level that jumped further than a hero level should, a chest type your catalogue has never seen.
The tiles, and what each one is telling you
Across the top: Unknown Players, Hero Approvals, VIP Approvals, Chest Issues, a Player Fetching Issues tile that only appears while first-run name matching is outstanding, and Total Issues. Below them three shortcuts — Chest Imports →, Player Imports → and Event Imports → — take you to the imports themselves rather than to their loose ends.
The body of the page is up to three collapsible sections, each shown only when it has something in it.
| Section | What is in it |
|---|---|
| Player Fetching Issues | One-off, when your clan is first connected: names read from the game lined up against names in the portal. Disappears for good once you have worked through it. |
| Player Issues | The everyday work — Unknown Players, Hero Level Changes, VIP Level Changes and Missing from Scans. |
| Chest Issues | Chest types that appeared in a chest import and are not in your chest catalogue. |
Unknown Players
A name was collected that does not match anybody on your roster. Three things cause it, and they need different answers: the player is new and not yet on the roster, the player changed their name in the game, or the name was misread. Total Battle sets names in a decorative font over busy artwork, so I, l and 1, or O and 0, are genuinely hard to tell apart, and accented characters like ö, ü, æ and ø come out wrong more often than plain ones.
Each row shows the name, how many rows are affected and which sources they came from. Two buttons:
- Match/Alias opens a picker of your members with two ways to finish. Add Alias records the scanned spelling as an alternative name for that player — the portal will match it silently from now on, and the player keeps their real name. Match files the affected rows against the player without recording the spelling.
- Ignore drops the name from every import. Use it for a genuine misread that will never recur.
Hero Level Changes and VIP Level Changes
Most stat changes are applied without asking. These two are held back when the jump is large enough that a misreading is more likely than the real thing, because a wrong hero level quietly distorts every requirement and reward that depends on it.
| Stat | Applied silently | Held for your approval | Never applied |
|---|---|---|---|
| Hero level | Any rise up to 20 levels and up to 25% of the current level. | A rise of more than 20 levels, or of more than 25% — whichever comes first. | Any fall. Any value outside 1–600. |
| VIP level | A rise of 1 or 2 levels. | A rise of more than 2 levels, and any fall. | Any value outside 1–25. |
| Might | Any rise. | Never held. | Any fall. |
Each row shows the player, Current → Scanned and the size of the change, with ✓ Approve and ✗ Reject. Approving writes the scanned value to the player. Rejecting leaves the current value alone and clears the item. Where the same player appears in several scans, only the highest scanned value is shown, and your decision covers all of them.
Missing from Scans
The mirror image of Unknown Players: somebody on your roster was not found in a scan that should have contained them. Almost always one of two things has happened — they changed their name in the game and the portal still has the old one, or they left the clan and the roster has not caught up.
The row shows their hero level and how many scans they have been missing from, with two actions:
- Match to New, offered when the same scan found a name nobody claims. Pick that name and Match & Rename renames your existing player to it, keeping all their history. This is the correct answer to a name change.
- Ignore removes them from the missing list without changing anything else.
Chest Issues
A chest import contained a chest type your clan's catalogue does not have, so those rows cannot be given a point value and cannot be imported. The row shows Chest Source, Chest Name and how many rows are affected, with a Review # button per affected import.
The fix is not on this page: add the chest to Clan Management → Chest Catalog with the point value you want it to be worth, then come back and re-run matching on the import. If your clan has Receive Global Chests switched on in Clan Management → Clan Settings, chests added to the shared catalogue arrive in yours automatically and this section stays much quieter.
What the import statuses mean
On Chest Imports every import carries one of six statuses. Two of them are the ones to know: Review is the import that needs you, and Ready is the import that is waiting to be committed.
| Status | Meaning |
|---|---|
| Pending | Received, not read yet. |
| Processing | Being read and matched right now. |
| Review | At least one row has an unknown player or an unknown chest. This is what fills the Import Dashboard. |
| Ready | Every row matched. Nothing is wrong; the rows have not been written to your chest data yet. |
| Completed | Every row has been imported or ignored. Finished. |
| Failed | The import could not be read — for example the row count did not match the payload. Nothing from it was imported. |
An import can sit at Ready indefinitely. To clear them, either use Import All Ready Items on the Chest Imports page, or stop the situation arising: in Clan Management → Clan Settings, edit the 🔗 Webhook & Chest Import card and turn on Auto-import ready chests. Fully matched rows are then written as soon as they are read, and only rows with a problem wait for you.
Player Fetching Issues
This section belongs to the day your clan is connected, and only that day. When the portal first reads your clan from the game it has to decide which in-game member is which portal player, and it shows you its working: Auto-Matched Players to check, Unmatched Game Members the game knows and the portal does not, and Unmatched Portal Players the other way round.
Correct anything wrong, match what you can, and once the result is applied the whole section disappears permanently — from then on the ongoing sync handles it, and anything it cannot resolve turns up under Unknown Players instead.
Where the imports themselves live
Three pages hold the imports themselves. The three buttons at the top of this dashboard are the way in, and for two of the three they are the only way in — bookmark them if you use them often.
- Chest Imports → — one row per scan, with the counts for Ready, Player Missing, Chest Missing and Imported, plus Review, Re-run Matching and Import All Ready Items. Reached from this page only; it has no menu entry of its own.
- Player Imports → — the scans that carry hero level, Might and other stats. Also reached from this page only.
- Event Imports → — the record of event point imports. Almost every row here is the portal's own end-of-event collection from your clan journal, which arrives and approves itself; the rest are points files an admin uploaded by hand to repair an event. This is the one of the three that is also in the menu, as Clan Management → Imports: Event Points.
If your clan feeds chest data from its own tool rather than a chest grabber account, the endpoint and key for that are in Clan Management → Clan Settings under 🔗 Webhook & Chest Import. Whatever arrives that way lands in exactly the same place and is reviewed here in exactly the same way.
What never reaches this page
It is worth being clear about the limits of the word "import", because it covers far less than people expect.
- Event points are not something you import. While an event runs, your clan's linked game account reads the in-game event board on every check-in and writes each member's score straight into the event. When the event ends, the game writes the final scoreboard into your clan journal and the portal collects it on its own, normally within an hour or two of the daily reset. That collection ignores anybody it cannot place and approves itself — so a healthy event produces no work here at all. Uploading a points file is a repair tool for an event that got nothing, not the normal route.
- Event chest counts are never imported into the event. Chest claims are imported once, into your chest data, and that is what this page reviews. An event then counts those claims fresh every time a screen shows them. There is no second import step between your chest data and an event.
- Chat activity and resource deliveries are not imports at all. Chat is read from your in-game chat group once an hour while an event is open, and resource deliveries are read from your clan capital log on the same check-ins as everything else. Neither has an import record, a status or a review queue.
Common questions
Can I undo an import?
There is no single button that reverses one, but you can remove what it produced. Go to Clan Management → Claimed Chests, filter to the date range or the players concerned, tick the rows and use 🗑 Soft delete. Deleting is reversible — the same page has ↩ Restore, and deleted rows are visible once you change the deleted filter.
Cycle totals are rebuilt in the background afterwards, so the figures on the dashboards catch up on their own within a short while.
Why did an import fail?
Failed means the import could not be read at all, not that a few rows were awkward — awkward rows produce Review instead. The usual cause is a payload that did not survive the trip: the number of rows the portal counted did not match the number it received. Nothing from a failed import is written, so there is nothing to clean up.
Open the import on the Chest Imports page to see the reason recorded against it. A scan that failed once is normally replaced by the next one; if every scan is failing, the problem is the connection rather than the data — check Clan Management → Members Sync Service.
The same misread name keeps coming back. How do I stop it?
Use Match/Alias and choose Add Alias rather than Match. An alias is stored against the player permanently, so every future scan that produces that spelling is matched without ever reaching this page. Match only settles the rows in front of you and leaves the next scan to ask again.
You can see and manage the aliases a player has accumulated on their own page under Member Aliases.
I approved a hero level by mistake. Can I change it back?
Yes — edit the member directly. Open Clan Management → Clan Members, click the player, and set Hero to the correct value in Member Information. The field accepts 0 to 600.
Be aware that the automatic updates only ever raise a hero level, never lower it, so if you set it too high it will stay there until you correct it by hand.
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