Docs → Chest Tracking → Reading Chest Cycle Points
📊 Reading Chest Cycle Points
Work out whether you have met your target this cycle, what each status means, and why some members are hidden from the list by default.
One question brings people here: have I done enough this cycle, and if not, how much is left? Chest Point Details answers that for every member of the clan on one screen — points so far, the personal target, and whether the pace is good enough with the days that remain.
It lives under Dashboards → Chest Point Details. The page heads itself Chest Points Details — same screen, one letter apart. Every member can open it and see the whole clan; the extra buttons for excluding a player or messaging them appear only for clan admins.
Which cycle you are looking at
The line under the title names the cycle and its dates, and the pill beside it says where it stands: Active · Day 4 of 7 while it runs, Closed once the end date has passed. Those are the only two states you will ever see here — the Cycle bar underneath only lists cycles that have already started, so a cycle scheduled for next month cannot be picked and cannot be shown. Stepping back to an earlier cycle re-reads the whole page for it, including the targets that were in force then.
The four tiles, and what they ignore
| Tile | What it counts |
|---|---|
| Contributed | How many players put at least one chest into this cycle, including anyone who has since left, against the clan's current member count. The left number can therefore be the larger of the two. |
| Total Points | Points from chests across the whole clan. Penalties are not subtracted here. The line underneath compares it with the previous cycle. |
| Completed | How many members have reached their point target. |
| Behind | How many members are below the pace they need, with the number who are on pace shown underneath. |
They also leave penalties out, while the Points column takes them off. So on any cycle with penalties, the tile total and the sum of the column will not agree — by design, not by rounding.
Your row, left to right
- # — position in the clan by points. The top three get medals.
- Player — name, might, city, hero and Guardsmen level, rank and join date, with badges for VIP level, Gold Pass and former membership.
- Points — chest points minus penalties. The line beneath is the chest count; penalty entries are not counted as chests.
- Progress — a bar and a percentage against the personal target, with Target: and Last: underneath and the change against last cycle on the right.
- Status — one badge; see below.
- Breakdown — where the points came from and what was taken off.
- Trend — five small bars, one per cycle.
The percentage is points divided by target. Because points are net of penalties, a heavy penalty can push a member's progress down — and in an extreme case the points can go negative, which the bar shows as empty.
Reading the Breakdown column
Two lines. The first, Non-pen:, is everything earned from chests. The second splits what was taken away into Crypt: — penalties for missing the cycle target — and Other:, which covers everything else: event shortfalls, Gold Pass, login and manual penalties. The line stays grey when there is nothing to show.
The three figures add up to the Points column exactly, so a disputed score is settled here: either less was collected than the member thought, or something was deducted.
The six statuses
| Badge | What it means |
|---|---|
| Excluded | A clan admin marked this player on this page for this cycle only, usually with a reason attached. It changes the badge and hides the row by default — it does not spare them the penalty. See the warning further down. |
| Exempt | The player is flagged at clan level as never receiving penalties — typically a second or utility account. |
| No Penalty | The cycle itself has penalties switched off for this player's Guardsmen level or might bracket. It applies to everyone in that bracket, not to the individual. |
| Met | The cycle's requirement is satisfied. Depending on how the cycle is set up that can be a point target, a chest count, or both. |
| On Track | Not there yet, but at or above the straight-line pace for the days that have passed. On day 3 of a 7-day cycle that means roughly three sevenths of the target. |
| Behind | Below that pace. On a closed cycle it means the target was missed. |
The table is in precedence order, top to bottom: the first badge that fits is the one shown. The three penalty states are tested before the three pace states, so a player who is excluded shows Excluded even if they also hit their target — and a member on a bracket with penalties switched off shows No Penalty whether they are ahead or behind. If you want to know how someone is actually doing, read the Progress bar rather than the badge.
Why "Met" can appear below 100%
Many clans set two ways to pass: a point target and a minimum number of chests, either of which is enough. A member who collects plenty of low-value chests can clear the chest requirement while sitting at 80% of the point target — so the badge says Met and the bar is not full. Both are correct; they measure different halves of the same rule. Only chests worth more than zero points count towards the chest half, and penalty entries never do. How the two are combined is set on the cycle itself — the guide Setting up chest tracking cycles covers it.
The trend bars
Five bars, one per cycle, oldest on the left and the cycle you are viewing on the right. They encode two separate things:
- Height is measured against that player's own best of the five, so a steady player looks flat whether they score thousands or millions.
- Colour is measured against the target that applied in each cycle: full target or better, at least half, or below half. Grey means no points that cycle.
A row of tall red bars is a player who is consistent but consistently short of a target set too high for them. A descending row of green bars is someone still passing, but drifting.
Who is missing from the list
The Show pills at the right of the filter bar switch each group back on: Excluded, Exempt, No Penalty and Former Members. They are additive, and hovering a pill explains what it covers. The rest of the bar narrows what is already shown:
- Status — Met, On Track and Behind, more than one at a time if you want.
- Rank and G-Level — multiple choices each, with T9 listed separately from plain G9.
- Assigned Penalties — With or Without, for finding everyone charged this cycle.
- Search — matches the player's name.
The table is always ordered by points, highest first. Column headings do not sort, so find a row with the filters and the search box rather than looking for a sort arrow.
Opening a player
Click anywhere on a row and a panel opens with that player's cycle in full: Total points, Chests contributed and Penalty points, then Progress to target, Performance history — last 5 cycles, Penalties this cycle with each deduction on its own line, and Chest breakdown. Under Actions, two entries are open to everyone:
- View all chests this cycle — every chest counted towards this cycle, newest first, up to the 200 most recent.
- Open member profile — opens in a new tab.
Clan admins also get Exclude from penalties (with an optional reason) or Remove exclusion, and Send direct message, which sends a private in-game message pre-filled with the player's points, target and shortfall — editable before it goes. Admins can also remove a single penalty from the list, or restore one; the totals update straight away.
Where to go next
- Clan-wide output instead of per-member scores — the article Reading the Chest Dashboard.
- How targets and cycle dates are decided — the guide Setting up chest tracking cycles.
- What each penalty is and what it costs — the guide Understand the penalty system.
Common questions
Why is my name not in the list?
Four groups are hidden by default: players excluded from this cycle, players exempt at clan level, players whose Guardsmen level or might bracket has penalties switched off for this cycle, and members who have left the clan. Turn on the matching pill under Show in the filter bar and the row will appear. If none of those brings it back, check that you have the right cycle selected and that any search text is cleared.
Why does the Total Points tile not match the sum of the Points column?
Because the tile counts chest points only, and the column subtracts penalties. On a cycle with no penalties the two agree; on any other cycle the column will be lower. The Breakdown column shows exactly what was taken off each member.
My status says Met but the progress bar is not full. Is that a mistake?
No. Many cycles let a member pass on either a point target or a minimum number of chests. If you cleared the chest requirement, you have met the cycle's rule even though you are short of the point target, and the bar keeps showing you against the points. The badge is the one that decides whether a penalty applies.
A chest I collected is not in my chest list for this cycle. Where did it go?
Most often it was collected outside the cycle's window — a cycle runs from the daily game reset, not from midnight, so chests near the start or end date can fall into the neighbouring cycle. Occasionally a chest lands in a gap where no cycle covers its date; it is still recorded on Claimed Chests but counts towards no cycle.
Setting that chest's cycle by hand on Claimed Chests will not correct the score. Cycle totals are worked out from each chest's collection date falling inside the cycle window — never from which cycle the chest is attached to. Re-attaching it changes only which chest list it turns up in; it moves no points, so a member told their score was fixed would still see the same number.
The real fix belongs to a clan admin on Clan Management → Crypt Cycles, in this order: create or extend a cycle so its window covers that collection date, run Bulk Auto-Assign All, then run Recalculate Points on that cycle so the stored totals catch up. That last step rewrites every non-penalty chest in the cycle from the current catalog, so check first that nobody has typed a point correction by hand on a chest in it. The guide Setting up chest tracking cycles walks through all three.
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