Docs → CP RUNs → Joining a CP run
🏃 Joining a CP run
Find an open run, read what it demands of you, sign the right player up, and know exactly why the portal is refusing you when it does.
You want to get onto a run before it fills up. Open CP RUNs → Available CP RUNs and everything you need is on that one page — including, and this is the part worth reading, the reason you are being blocked when you are.
The page shows open runs from every clan you have a player in, plus any run where one of your players is the tank or the defender. It hides two kinds of run completely: drafts, and runs whose scheduled start has already passed. A run that has vanished has almost always started, not been cancelled.
Signing up
Four figures sit at the top — Open Runs, Already Signed Up, Deadline Soon and Clans with Runs. If you play in several clans, narrow the table with the Clan filter.
The detail panel gives you the whole picture: Requirements, the CP City with coordinates when the portal knows them, the clan's Instructions, and My Players' Status — a line per player of yours with a badge saying Eligible, Signed up or Not eligible, and the reason where it applies.
The dialog lists only the players who actually qualify, with each one's G-level and S-level. Pick one and press Confirm Sign Up. If exactly one player of yours qualifies, it is chosen for you already.
What the columns are telling you
| Column | What it means |
|---|---|
| Schedule | Date and time in UTC, plus the +H:MM GR offset from the daily game reset. A red Deadline soon! flag means sign-up closes within 24 hours. |
| Spots | Taken against the maximum. A run with no maximum has no ceiling on sign-ups. |
| Tank / Defender | Who is filling the two paid roles. A purple You badge means that is one of your players. |
| G-Level · S-Level | The troop levels the run allows you to bring — G is Guardsmen, S is Specialists. Any means the run sets no limit. These do not decide who may sign up. |
| CP City | Whose city the run gathers at, with map coordinates when they are known. |
| Equip · Art | Whether equipment and artifact bonuses are allowed. A dash means the run predates these rules and nothing was recorded. |
| Price / M CP | Silver per million CP. Multiply by the CP you expect to earn, in millions, and that is roughly what the run will cost you. |
| My Players | Each of your players in that clan. A tick marks one who is already signed up; a shield or a sword marks one who is the run's defender or tank. An amber name is one standing outside the run's troop limits — still free to sign up. Open the run for the full standing of each. |
Troop limits are not a door
A run's Min and Max G-level and S-level say which troops you may bring with you — nothing more. They do not decide who may take part, and being outside them has never cost anyone a place on a run.
If one of your players sits outside them, the portal says so and lets you carry on: the name turns amber in the My Players column, the run detail spells the limit out, and the sign-up dialog repeats it before you confirm. Once you are signed up the limit follows you to MY → My CP, under the run's title, so it is still in front of you on the day. Respecting it is between you and your clan.
The two reasons the portal blocks a player
Open the run and look under My Players' Status — the reason sits next to the player it applies to. There is no hidden third rule.
| Reason shown | What to do about it |
|---|---|
| Stats too old | Your player record has not been updated inside the run's window — five days unless the clan changed it. This one is yours to fix, and takes a moment: see below. |
| Balance below limit | You owe more than that clan allows. Settle up, get the payment recorded, and the block lifts. The default limit is zero, so in a clan that has not changed it, any unpaid debt is enough. |
Fixing a stale-stats block yourself
The run checks how recently your player record was last updated, and refreshing it is your job, not an admin's. There are two ways to do it and both take seconds.
- In the portal. Open MY → User & Player Settings and click your player in the 👥 My Players card. The Levels panel opens with the six values you are allowed to set — Guardsmen, Specialists, Monsters, Engineers, Army Modernization and Monsters Boost. Correct whatever has moved and press Save Levels. Saving marks the record as current, so the block lifts even if none of the numbers actually changed.
- From clan chat. Where your clan runs the portal's in-game chat bot, posting your levels updates the same values — write
G8 S5 M7in the clan chat and it replies with what it changed. It only writes when a number is genuinely different, so if none of your levels has moved, use the portal route above.
Everything else on the player — might, hero level, VIP, city level — is read-only and is kept up to date for you. Only those six are typed in by hand, which is exactly why they are the ones that go stale.
Two more things stop sign-up without naming a player. Once the deadline has passed the run's status changes to Closed for sign up; once every spot is taken the run still reads Open but the + Sign Up button is replaced by a dash. And a player who is the tank or the defender on that run cannot also join it as a participant — they are already on it.
After you are signed up
- You get a reminder. Eight hours before the scheduled start, everyone signed up is notified. Turn it off under MY → User & Player Settings, in the Notification Preferences section — the one to look for is 🏃 CP Run Reminder.
- You can back out from My Participations on My CP account, using Cancel — but only while the run is open and its start time is still ahead. After that, ask a clan admin.
- Show up and play the run as the clan's Instructions describe. The portal is not watching the game; it has no idea whether you attacked.
- Report your CP once the start time has passed. A Submit CP button appears on the row. This is the step people forget, and until it is approved nothing can be charged and the run cannot be closed cleanly.
- You are charged at close, not before — your approved CP in millions times the run's price per million.
From in-game chat
Some clans run the portal's in-game chat bot. Where it is enabled, replying help in the clan chat lists what it can do, and among those commands are runs to see what is coming up, signup and cancel with the run number, and cp for your balance.
It is a convenience, not a replacement. Available CP RUNs is the only place that shows you the requirements, the CP city, the price and whether you actually qualify — so check the run there before or after using the chat.
Common questions
A run I could see yesterday has disappeared. Was it cancelled?
Almost certainly not. The list only carries runs whose scheduled start is still in the future, so a run drops off the moment it begins. If you were signed up, it is still on My CP account under My Participations, showing Pending close — which is where you report your CP.
It says "Stats too old". What do I have to update?
Your own levels, and you can do it yourself in under a minute. Runs check that your player record has been updated recently — within five days unless your clan changed the window — so that the level requirements are judged on current figures.
Open MY → User & Player Settings, click your player in 👥 My Players, put the right numbers into Guardsmen, Specialists, Monsters, Engineers, Army Modernization and Monsters Boost, and press Save Levels. That alone clears the block — saving refreshes the record even when none of the numbers changed. If your clan runs the in-game chat bot you can post G8 S5 M7 in the clan chat instead, though that only refreshes the record when a level has actually moved.
Can I sign up two of my players for the same run?
Yes, if both are members of that clan and both meet the requirements. Sign them up one at a time — the dialog takes one player per confirmation. Each is charged separately when the run closes, against that player's own account.
How much will the run cost me?
The Price / M CP column times the CP you earn, counted in millions. At 2 Silver per million, 8,500 M CP costs 17,000 Silver. Nothing is charged when you sign up; the amount is calculated from the CP figure a clan admin approves after the run, and it appears on your account when the run is closed.
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