DocsClan Administration → Understand the penalty system

⚖️ Understand the penalty system

Read any penalty in your clan: what produced it, why it lands in the cycle after the one it belongs to, how to configure the rules, and how to remove or restore one.

Clan Administration 26 min read Guide Updated 23 Aug 2026

What a penalty actually is

When a member asks why their points dropped, the answer is almost never "the portal changed your score". A penalty in the TB Clan Portal is a separate record with a negative value — an entry that sits next to the chests the member collected, pointing at one of your own penalty chests. Nothing they earned is edited, reduced or overwritten.

That one fact explains most of the behaviour in this guide:

Stored as
A negative record
never an edit to earned points
Created by
Automatic rules
no clan admin can add one by hand
End-of-cycle penalties land
In the next cycle
dated 1 minute after it starts
Removing one
Reversible
delete and restore both exist
💡
Good to know
Every penalty is attached to a chest from your own Chest Catalog that you have flagged as a penalty chest. The name you gave that chest is the name the member sees in their record, in their notification and in the chat bot. Choose those names carefully — for most penalty types the chest name is the only label that tells anyone what the penalty was for.

Every penalty your clan can produce

There are eight distinct things that can write a penalty. Six of them come from the four clan-wide rules you switch on once — the crypt rule and the Gold Pass rule each have two modes — and the last two belong to events.

RuleWhat triggers itWhen it is writtenWhich cycle it lands in
Chest Cycle Penalty — missing sumMember finished the cycle below their point target. The penalty equals exactly the points they were short.When you press Close on a cycleThe next cycle
Chest Cycle Penalty — fixed valueSame trigger, but every member who missed gets the same flat amount.When you press Close on a cycleThe next cycle
Login PenaltyMember logged in to the portal on fewer separate days than your minimum, inside the cycle window.When you press Close on a cycleThe next cycle
No-User PenaltyThe member has no active portal account linked to them at all.When you press Close on a cycleThe next cycle
Gold Pass Penalty — at closeThe portal has not recorded an active Gold Pass for the member.When you press Close on a cycleThe next cycle
Gold Pass Penalty — monthlySame check, but on a fixed day of the month.Automatically, without any action from youWhichever cycle is open at that moment
Event penalties (points, chests, chat)Member failed a point goal, a chest goal or the chat requirement on an event.When you close the eventThe open cycle covering the event's end
Event resource-goal penaltyMember did not reach the resource goal for their Guardsmen level on a resource event.When the resource results are appliedThe event's target cycle

These rules do not exclude one another. A member who missed the target, has no portal account and no Gold Pass can collect three or four separate penalty records from a single cycle close, plus more from any event you close afterwards.

⚠️
Easy to get wrong
The portal does not label these types for you. On the Chest Cycle Points penalty list only the missing-sum crypt penalty has a written-out label (Crypt minimum missed); login, no-user, Gold Pass and every event penalty show as the generic word Penalty. Everywhere else, including Penalties Applied, penalties are identified by chest name alone. So give each rule its own penalty chest with its own name — for example "Missed crypt target", "Not logged in", "No portal account", "No Gold Pass". The chest name then carries the explanation that the label does not.

What creates a penalty, and when

Nobody types a penalty in

No clan admin can create a penalty. There is no "add penalty" button on any page you can reach — you cannot penalise one member on the spot, and you cannot record a penalty for something that happened in game. In practice every penalty you will see was produced by one of the eight rules above, so when a member says "an admin gave me that penalty", start by finding which rule did it. The rest of this guide is about exactly that.

A cycle is never closed for you

Nothing in the portal — no background task, no timer, no rollover — moves a cycle to Closed. A cycle stays open until an admin presses Close on the Crypt Cycles page — it does not keep collecting in the meantime, because chests are filed by when they were collected. End-of-cycle penalties are calculated and written at that exact moment. If you never close a cycle, those penalties are never produced, no matter how carefully the rules are configured.

🟣
Only applies if…
Two things sit outside that rule, so never tell a member "penalties only happen at close":
1. The monthly Gold Pass penalty is fully automatic. If you have configured it, the portal charges members without a Gold Pass once per calendar month, into whichever cycle is open at that time. No close is involved.
2. Support can run a manual catch-up that applies missed end-of-cycle penalties to expired cycles without closing them. It never runs on its own.

The monthly Gold Pass rule fires early, on purpose or not

The monthly check runs on a quarter-hour schedule and accepts anything within 15 minutes of your configured time. In practice the tick before your time matches first, and a guard then blocks the run at the exact time. A clan that sets Time (UTC) to 17:00 gets its penalties stamped at 16:45 UTC; a clan that leaves the time empty is treated as 12:00 and gets 11:45. Plan around the quarter-hour before your chosen time, not the time itself.


Where an end-of-cycle penalty lands — the part that surprises everyone

This is the most misread behaviour in the portal, so read it slowly. When you close a cycle, the penalties produced by that close are not written into the cycle the member failed. They are written into the next cycle, stamped with a date one minute after that next cycle begins. The failed cycle is recorded only as the penalty's origin.

So on the morning after a close, your brand new cycle already contains negative records. A member opens the portal, sees a fresh cycle at −1,000 points before collecting a single chest, and asks what happened.

They are not left guessing. On My Progress the member's Points Statement shows one row per cycle with the columns Chest Points, Penalties, Carry over from last, Net points, Target and Carry over. If your clan uses the missing-sum method, a missed-target penalty appears under Carry over from last — which is exactly what it is: a debt carried in from the cycle before. If you use the fixed-value method instead, it appears in the ordinary Penalties column of the cycle it landed in, not as a carry-over.

⚠️
Easy to get wrong
When you look at a closed cycle and see no penalties on it, that does not mean nobody was penalised. Look at the cycle after it. And when you look at a fresh cycle full of penalties, those are not failures inside that cycle — they belong to the one before.

Missing-sum penalties compound

If you use Use missing sum from last cycle — which is the default — the penalty is the exact shortfall, and the shortfall is calculated on the member's net points, which already include the penalty carried in from last time. Penalties therefore snowball unless performance improves.

  1. Target is 5,000. The member collects 4,000. Shortfall 1,000, so a penalty of −1,000 is written into the next cycle.
  2. In that next cycle they collect 4,000 again — identical performance. Their net is 4,000 − 1,000 = 3,000. Shortfall against the same 5,000 target is now 2,000, so the penalty is −2,000.
  3. Third cycle, still 4,000 collected: net 2,000, penalty −3,000. And so on.

Nothing on screen warns about this. If a member is stuck slightly below target every cycle, their penalty grows every cycle even though nothing about their play has changed. Either raise their exemption status, lower their target, or switch that rule to a fixed value.

The two exceptions

The next-cycle rule applies only to penalties produced by a close. Monthly Gold Pass penalties land in the cycle that is open when they run, dated at that moment. Event penalties land in the open cycle covering the event's end date plus any grace hours you configured, dated at that moment — or, if it falls outside that cycle, one hour after the cycle starts. An event's own window has no relationship to your cycle boundaries; only the landing spot of its penalties does.


The next cycle must already exist, and start at exactly the right minute

Because end-of-cycle penalties are written into the next cycle, that cycle has to be there first. The portal looks for a cycle belonging to your clan whose Start Date equals the closing cycle's End Date — the same date and the same minute. If it does not find one, no end-of-cycle penalties are written at all. Not delayed, not queued — not written, for all four close-time rules at once.

So closing your clan's most recent cycle when no later cycle exists always produces zero penalties, and a boundary that is off by one minute is enough to skip everything. Not one hour, not one day — one minute.

The portal does warn you first

You are told before you confirm, in three places:

⚠️
Easy to get wrong
The confirm button and the success message do not respect that warning. The button still reads Close Cycle & Apply N Penalties with a count, and afterwards you still get "Cycle closed & penalties applied" — even when zero were written. Believe the banner, not the button.

Before you close a cycle

1
Check the date banner Clan Management → Crypt Cycles

If Cycle Date Issues Detected is showing, fix the boundaries before doing anything else. Every listed gap is a close that will produce nothing.

2
Make sure the next cycle exists Clan Management → Crypt Cycles

Press Add Crypt Cycle. The create form defaults the start date to the latest cycle's end date, so accepting the default gives you a correct boundary. If you type the date yourself, match the minute exactly.

3
Read the preview before confirming Clan Management → Crypt Cycles

Press Close on the cycle's row. The preview lists, per member, who will be penalised and by how much, who met their requirement, who is exempt and who joined too late to count. Each listed member has a checkbox — ticking it skips all penalties for that person on this close only. The choice is not saved anywhere.

4
Know what the preview leaves out

The preview does not model the Gold Pass rule at all. If you run Gold Pass penalties at close, more penalties will be written than the count on the button promises.

You are done when…
The cycles page shows no date-issue banner, and the close preview shows a next cycle rather than "None".

If you closed without a next cycle

The penalties are recoverable, but not automatically. Create the missing cycle so that its start date matches the closed cycle's end date exactly, then Re-open the closed cycle and close it again. The penalty run happens from scratch on the second close. Read the re-open section below first, because re-opening has side effects of its own.

⚠️
Easy to get wrong
If you instead create a cycle that starts later than the closed cycle ended, you leave a gap — and while that gap exists nothing will write those penalties, not a re-close and not a support catch-up. The fix is to edit the later cycle so its start date matches the closed cycle's end date exactly, then re-open and close again. Fix the dates before you re-close, not after.

Configuring your clan's penalty rules

Step 0 — you need penalty chests first

Every penalty rule asks you to pick a penalty chest, and that list is built from your own Chest Catalog. If you have not flagged any chest as a penalty chest, every dropdown is empty and no penalty can ever be written, whatever the toggles say.

1
Create one chest per rule Clan Management → Chest Catalog

Add a chest, name it after the rule it will represent, and switch on Mark as penalty chest. Do not flag normal chests.

💡
Good to know
The point value you give a penalty chest in the catalog is not used. The amount always comes from the penalty rule's own value field, or from the calculated shortfall. Setting the catalog chest to −500 and leaving the rule's value at 0 produces penalties worth zero points.

The four clan rules, field by field

All four live on Clan Management → Clan Settings, on the Penalty System card — press Edit to open its slide-over. The card header shows how many of the four are active.

Clan Settings — Penalty System card, then the slide-over with its four sections
The card summarises each rule in one line; the slide-over is where the values are set.
FieldWhat it doesDefault
Enable Chest Cycle PenaltyPenalises members who finished below their target.On
Use missing sum from last cycleOn: the penalty is the exact shortfall, and the Penalty Value field is hidden. Off: every member who missed gets the flat Penalty Value.On
Penalty Value (crypt)The flat amount, used only when missing sum is off. Entered as a positive number, applied as negative.0
Enable Login PenaltyPenalises members who logged in to the portal on too few days.Off
Minimum login days per cycleCounts separate calendar days with a successful portal login inside the cycle window. At 0 the rule does nothing even when enabled.0
Enable No-User PenaltyPenalises members with no active portal account linked to them.Off
Enable Gold Pass PenaltyPenalises members the portal has not recorded as having a Gold Pass.Off
When to apply penaltyWhen a Chest Cycle closes or On a specific day each month. These are completely separate engines — one runs only at close, the other only on the schedule.At close
Day of month (1-28)Monthly mode only.Not set
Time (UTC)Monthly mode only. Left empty, the portal uses 12:00 — and fires at 11:45 (see above).Not set
Penalty Value (login, no-user, Gold Pass)Each of these three rules has its own flat amount, entered as a positive number and applied as negative. Left at 0, the rule still writes a record — worth zero points. The monthly Gold Pass mode is the exception: below 1 it skips the clan entirely and writes nothing.0
Penalty ChestWhich of your penalty chests this rule uses. Each rule has its own. Without it, the rule writes nothing.Not set

Note the shape of the crypt rule's default: it is on out of the box, with the missing-sum method, but with no penalty chest. So a brand new clan has the rule enabled and produces nothing until a chest is chosen — and then starts producing shortfall penalties on the next close, immediately and at full size.

One label to distrust: the Gold Pass summary line on the Penalty System card always reads "On crypt close", even for clans set to the monthly day. Open the slide-over to see which mode you are actually on.

⚠️
Easy to get wrong
Three of the four rules — crypt, login and no-user — can also be edited on an older Penalty Settings page, where the crypt rule is split across two rows. That page has no menu entry of its own: you reach it from Clan Management → Events, through the Penalty Settings shortcut in the links at the foot of the page. The Gold Pass rule exists only in the Clan Settings slide-over. That older page is not clan-only, though: below the clan rules it lists an Event Penalties section with a row for each of your events, and editing a row there writes the value and chest straight onto the event itself. The two pages also behave differently when you switch a rule off: on the old page it also clears that rule's penalty chest and zeroes its value, while the Clan Settings slide-over leaves both as they are. Pick one page — Clan Settings — and have all your admins use it, or two people doing "the same thing" will leave the clan in two different states.

Targets, and who the crypt rule judges

The crypt rule compares the member against the target set on the cycle itself, not on the penalty settings.

⚠️
Easy to get wrong
On a simple cycle with both a point target and a chest target, the member details page can mark someone as having met the requirement while the close still penalises them. The two use different logic: the status column accepts either target, the penalty run demands both. When they disagree, the penalty run is what actually happens.

Event penalties are configured on the event

Event penalty values and chests live on each event, not in your clan settings, and they all default to 0 with a grace period of 0 hours. New events inherit whatever defaults you have set for that event type.

⚠️
Easy to get wrong
Two traps here. First, the chest penalty is multiplied by how many chests the member was short — a value of 500 on an event requiring 10 chests hands someone who claimed none a −5,000 penalty. The point and chat penalties are not multiplied. Second, an event with a penalty chest chosen but the value left at 0 still writes penalty records worth zero points: they notify the member, inflate the penalty counts, and count against the member's AI penalty score. The clan-wide login, no-user and at-close Gold Pass rules behave the same way, and their Penalty Value also defaults to 0 — so a rule switched on without an amount produces a stream of zero-point penalties. The crypt rule is the one exception: it never writes a zero-point penalty.

Exemptions

There are four independent ways to spare a member, and they work at different levels.

Where you set itScopeWhat it skips
The member's own page, reached from Clan Management → Clan MembersPermanent, per member, per clanApply Penalties is the default. No Crypt Penalties skips only the missed-target penalty — login, no-user, Gold Pass and event penalties still apply. No Penalties skips every clan rule and marks the member as fully excluded from event failure checks too.
Penalty Enabled, in a cycle's requirements dialogA whole Guardsmen level or Might bracket, for one cycleThe crypt penalty for that group only.
Exclude from penalty, on an event's tracking rowsOne member, one requirement, one eventThat single requirement. A member set to No Penalties gets this ticked automatically when the event's tracking rows are created.
Close preview checkboxesOne member, one closeAll four close-time penalties for that member, this once. Nothing is saved — the next close starts fresh.
⚠️
Easy to get wrong — this one does nothing
On the Chest Cycle Points page you can mark a member as excluded from penalties for a cycle, and the page shows an "excluded" badge afterwards. The penalty run does not read that exclusion. The member is penalised at close anyway. Until that changes, the only per-cycle skip that works is the checkbox inside the close preview.

Removing a penalty, restoring it, and re-opening a cycle

What you can change

Open Clan Management → Penalties Applied, or the penalty list on a member's page, and you can:

Members see only active penalties, never the deleted ones, because they cannot restore them.

💡
Good to know
There is no field for recording why you removed or kept a penalty. The portal can display a reason on a penalty, but nothing in the interface can write one. If you need an audit trail, keep it outside the portal.

Re-opening a cycle

Re-opening a closed cycle rolls back the penalties that that close produced — they are marked deleted, exactly as if you had removed them by hand. The confirmation says so: "This will roll back ONLY auto penalties created at close (not event penalties)." Event penalties are genuinely left alone. Closing the cycle again runs the whole penalty pass from scratch.

💡
Only the close's own penalties come back off
Everything the close did not write survives a re-open: event penalties, penalties you added by hand, and — if your clan uses the monthly Gold Pass rule — the monthly Gold Pass penalties that happened to land inside the cycle. Those are not part of the close, so re-opening leaves them exactly where they are.
💡
Both cycles are rebuilt for you
The penalties a close writes are filed into the next cycle, so that is the cycle whose figures change when you roll them back. Re-opening rebuilds that cycle as well as the one you re-opened, so members' penalty points and pass/fail status settle on their own. There is nothing you need to run afterwards.

What never changes by itself

Penalties are frozen at the moment they are written. Changing a penalty value, swapping the penalty chest, editing a cycle's targets or fixing your catalog has no retroactive effect on penalties that already exist — and the per-cycle Recalculate Points action deliberately skips them. If an existing penalty is wrong, the only fixes are editing its points or deleting it.


How penalties affect totals, standings and rewards

🚫
Cannot be undone — rewards you hand out in game
When creating a reward ledger, the distribution method called Penalty Score (Lower = Better) currently rewards backwards: members with a clean record end up with nothing, and members with many penalties also end up with nothing. Once you have sent those rewards in game you cannot take them back, so distribute by points or by another metric until this is fixed.
⚠️
Easy to get wrong
The all-time penalty points figure on the member dashboard is a normalised number and does not have to match the sum of the penalties actually applied — particularly for missing-sum penalties, where every record has a different amount. When a member disputes a total, quote the individual records from Penalties Applied, never the all-time figure.

When a penalty looks wrong

Almost every penalty dispute is answered by two things: the date on the record, and the name of the chest.

1
Find the record Clan Management → Penalties Applied

The menu entry reads Penalties Applied; the page's own heading reads Applied Penalties. It is the same page. It opens on the current chest cycle, with arrows to step to the previous or next one. You can also switch to This Month, Last Month or a custom range. A custom range is limited to 90 days; a longer or reversed range shows a warning and loads nothing. Switch between Per Player and By Type to group by member or by penalty chest.

2
Read the date, then work backwards

A record dated one minute after a cycle started belongs to the previous cycle's close. A record dated mid-cycle was produced by the monthly Gold Pass rule or by an event close.

3
Read the chest name and the amount

The chest name identifies the rule, as long as you gave each rule its own chest. The amount narrows it further — see the table below.

What you seeWhat it is
Dated one minute after a cycle startOne of the four close-time rules, triggered by the previous cycle's close.
An odd, member-specific amountA missing-sum crypt penalty. The amount is the exact shortfall, so no two members match.
The same amount for many members at onceA fixed-value crypt penalty, or the login, no-user or Gold Pass rule.
Dated mid-cycle, same day every monthThe monthly Gold Pass rule. Check the quarter-hour before your configured time.
Dated at an event's end, or one hour after a cycle startAn event penalty. The chest is the one configured on that event.
An exact multiple of your event chest penalty valueThe event chest penalty, multiplied by how many chests the member was short.
A penalty worth 0 pointsA clan rule (login, no-user or Gold Pass at close) or an event rule that has a penalty chest chosen but its Penalty Value left at 0. The crypt rule is the one exception — it never writes a zero-point penalty.

One cue this page cannot give you: Penalties Applied does not show where a penalty came from. If you want to see that a record was written by an automatic rule rather than collected as a chest, open the member on Chest Cycle Points instead — that page does show the source.

⚠️
Easy to get wrong
Do not use the Chest Cycle Penalties and Other Penalties figures at the top of Penalties Applied to tell cycle penalties from event penalties. Event penalties are counted as chest cycle penalties, so Other Penalties reads 0 for practically every clan. Use the date and the chest name instead.

Common conclusions

Deep dive — every timestamp a penalty can carry

End of cycle: one minute after the next cycle's start. Note that the Gold Pass option label on the settings screen says five minutes — the record is stamped at one.

Monthly Gold Pass: the moment the run fires, which is the quarter-hour before your configured time.

Events: the event's end date plus its grace hours; or, if that moment falls outside the cycle the penalty is routed into, one hour after that cycle's start. Resource-goal penalties are dated when the results are applied.

Common questions

Can I add a penalty to a member myself?

No. The portal has no way for a clan admin to create a penalty by hand — in practice every penalty you will see was produced by one of the automatic rules. What you can do is remove a penalty, restore one you removed, or change an existing penalty's points and date.

Why does my brand new cycle already show penalties?

Because penalties from a cycle close are written into the next cycle, dated one minute after it starts. They belong to the cycle you closed. On their Points Statement, members using the missing-sum method see the same amount under Carry over from last; on the fixed-value method it shows in the ordinary Penalties column instead.

I closed a cycle and nobody was penalised. What went wrong?

Work through four things: the cycle was actually closed (nothing closes it for you); a penalty chest is selected on the rule; the rule itself is enabled; and a cycle exists that starts at exactly the minute the closed cycle ended. That last one is the usual answer — a one-minute mismatch skips every end-of-cycle penalty, and the close preview warns about it before you confirm.

A member's penalty grows every cycle even though their score has not changed. Why?

That is the missing-sum method compounding. The shortfall is measured on the member's net points, which already include the penalty carried in from the previous cycle, so a member who is stuck below target falls further behind each time. Switch that member to a lower target, change their penalty status, or use a fixed penalty value instead.

If I delete a penalty, does the member get their points back?

Yes, and nothing is lost. A penalty never edited the points they collected — it was a separate negative record — so removing it recalculates the cycle totals back to where they were. You can restore it later if you change your mind; the member is not notified again when you do.

Is re-opening a cycle safe?

Yes. It rolls back the penalties that close produced and re-closing recreates them. Everything the close did not write is left standing: event penalties, monthly Gold Pass penalties, and any penalty you added by hand. Both this cycle's totals and the following cycle's — where the rolled-back penalties actually sat — are rebuilt for you, so there is nothing to run afterwards.

The one thing to keep in mind is that re-closing works the penalties out from your current settings, so a rule you changed in between changes what people are charged.

Why does the member details page say a member met their requirement when they were penalised?

On a cycle with one shared target for everyone, the status column accepts either the point target or the chest target, while the penalty run requires both. When they disagree, what happened at close is what counts.

Does the point value on my penalty chest matter?

No. The amount always comes from the penalty rule — either the shortfall or the value you typed into the rule. The catalog chest only supplies the name. If a rule's value is 0 and it does not use the missing sum, it writes penalties worth zero points — apart from the monthly Gold Pass mode, which writes nothing at all until you set a value.