DocsEvents & Rewards → The Ancient planner

🗿 The Ancient planner

Ancients' Treasure earns your clan a pot of vault points. The planner spends it on the three artifacts, works out how much HP the Tin Men will have, and hands every tier the points they must score in the Rise of the Ancients run that follows.

Events & Rewards 11 min read Guide Updated 23 Aug 2026

Two events, one plan. During Ancients' Treasure your members earn vault points, and the clan spends them on three artifacts. What you buy decides how many Tin Men you can summon, how long you get to kill each one, and how much HP each kill takes. Then, in the Rise of the Ancients run that follows, your members have to actually deal that HP.

The planner is the bridge between the two. You spend the pot on one page and it tells you, tier by tier, what each member has to score in the next run. Open the Ancients' Treasure event from Clan Administration → Event Hub and it is on the event's own page — that event type and nowhere else.

Where it is
Ancients' Treasure
that event type only
Summons vs kills
Different numbers
only kills move the Tin Man
The targets
For the NEXT run
not for this event
Every tier
T9 down to G1
even the empty ones

The one thing to understand first: summons are not kills

The Enchanted Figurine buys summons. You pay for every one of them. But only a kill — a Tin Man you intend to finish — moves the Tin Man up a level, and only kills decide how much HP the clan has to chew through.

Five summons with three kills is an ordinary plan, not a mistake. The other two are farmed for XP and clan vault points; they add nothing to the points your members need.

⚠️
Easy to get wrong
Scoring the plan against all five summons instead of the three kills asks the clan for roughly twice what it actually needs. The planner never does this — but if you are working it out on paper alongside, that is the trap.

The coin pot

The pot is worked out from your roster. Each tier contributes a fixed number of vault points:

TierVault points per member
T9 and G98,200
G86,300
G74,800
G63,700
G52,900
G42,200
G31,700
G21,300
G11,000

The ten boxes under Members per tier are counted from your roster when the plan is first opened. They are yours to change — type over them if you know that four of your G9s will not take part. Count the roster again puts the real numbers back.

The coin pot — ten tier boxes, vault points available, no-shows and overshoot
Capture the whole left column of the planner with a filled-in roster.
💡
Good to know
A saved plan keeps the roster it was made with, which is right — targets were handed out against those numbers. Use Count the roster again when you want the clan as it is today instead.

No-shows (%)

Not everyone plays every event. This takes that share off the pot before anything is bought, so the plan is made with the points you will actually have. Set it to 8 and the pot is treated as 92% of a full turnout.

A smaller pot can drop you to a lower Tome level, and a lower Tome means lower targets — so this figure moves every number on the page, not just the pot.

Overshoot (%)

People usually score a bit more than they are asked for. This lowers what each member is told to score by that much, so the sum of what they actually score still lands on the HP that has to be dealt. Set it to 10 and each target is divided by 1.10.

Set it to 0 and members are asked for the full amount with nothing to spare.

💡
Good to know
Both allowances start at 0. A percentage nobody chose was silently moving every target, and the page could not say why it was 8. Once your clan has set them, the next run starts from what you used last time — because that is a choice you made.

What the coins buy

Three artifacts, bought in this order. The first two are chosen by you; the third takes whatever is left.

🗿 Enchanted Figurine — how many Tin Men you summon

SummonsCumulative cost
10
21,800
310,200
422,300
548,700
693,000
7153,000
8230,000

Summons 7 and 8 only exist while a seasonal kingdom is running. Tick Seasonal kingdom is active to unlock them.

⏳ Mysterious Clock — minutes you get per summon

Twenty-eight levels, from 2 minutes at level 1 to 120 minutes at level 28. The list shows every level with the minutes it buys and the cumulative coins it costs, and opens scrolled to the level you have chosen.

📚 Tome of Knowledge — takes whatever is left

You do not pick this one. Whatever remains after the Figurine and the Clock buys the highest Tome level it can afford, and the card shows what that is, how far the leftover coins got you towards the next level, and how many more coins that next level needs.

⚠️
Easy to get wrong
A higher Tome level is not free. It raises the points needed per kill, so the targets your members have to hit go up with it. Buying a bigger Tome makes the fight harder for the clan, not easier.

The fight

Tin Man level right now is where your clan currently stands, 1 to 250. It is remembered between runs and bumped automatically when you close an Ancients' Treasure event that had kills in its plan.

Kill summons is how many of your summons you intend to finish. It can never exceed the number of summons — lower the summons and the kills are clamped with them.

Under those two, the planner spells out the whole derivation as a chain of badges:

The fight — Tin Man level, kill summons, and the HP chain
Capture with three kills selected so all three level badges are visible.

What each tier has to score

The table on the right is the answer. One row per tier, always all ten — T9 and G9 down to G1, including the tiers your clan has nobody in.

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Why the empty tiers are listed
Their total is zero, so they cost the plan nothing. But a member who promotes the day before the run has to be able to read their own number off this table — and skipping them made the table change shape between runs.
ColumnWhat it is
MembersHow many members you have at that tier, from the coin pot above.
WeightRelative damage one member of that tier does. Editable — see below.
Points eachWhat one member of that tier is asked to score. This is the number your clan needs.
OverrideType a number here to hand that tier a figure of your own instead.
Total for the tierPoints each × members.
ShareThat tier's slice of everything being handed out.

T9 is its own tier, not a G9

A T9 is a member maxed on G, S, M and E. They hit half again as hard as a G9 — weight 20.1 against 13.4 — and folding them into G9 asked the strongest members in the clan for the same points as everyone else in the tier.

Changing the split

The weights are a default, not a fact. A clan whose G8s pull harder than the table says had to correct every target by hand, every run. Change a weight and the table redistributes immediately: points each, totals, shares and the verdict at the top all move with it.

Overrides

An override sits beside the calculated figure, not over it, so it stays obvious what was changed and by how much. Overriding one tier does not take points off another — it changes the total, and the total is what decides whether the Tin Man dies. The verdict at the top of the planner is where you see the consequence.


The verdict

The bar across the top of the planner answers the only question that matters: will what the clan is being asked for cover the kills?

Green means the plan covers the kills. Amber means it falls short, and the badge says by how much. Beside them are the four figures you will be asked about most: kill summons, minutes each, Tome bonus, and where the Tin Man ends up after the run.

The verdict bar — delivered vs needed, with the four headline figures
Capture both states if you can: one covering, one short.

The summon schedule

One row per summon. Type the UTC time you intend to start each one and the planner shows it back as hours after game reset — +3 GR — because that is how a clan actually talks about time. Reset is 17:00 UTC.

Kill rows carry the Tin Man level and its HP. Farm rows sit on whatever level the kills ended at and add nothing.


Handing the targets over

Apply these as the point targets writes the per-tier figures onto the Rise of the Ancients run that follows this event — not onto the Ancients' Treasure event you are standing on.

⚠️
Easy to get wrong
The planner sits on Ancients' Treasure because that is where the summons are decided. What it works out is what members must score in the next run. Writing those targets onto the event you are looking at would set them on the wrong event entirely.

If the Rise run does not exist yet, the planner says so and the transfer is offered again once you create it. The plan is saved either way.

Standing on a Rise of the Ancients run, the same link works the other way: Take targets from the Ancients' Treasure plan pulls in what the previous Ancients' Treasure worked out for it.


Telling the clan — two announcements, not one

Towers / Tin Man instructions opens the messages your clan will read. There are two, and they go out a day apart, because they are about two different events.

AnnouncementAnchored toWhat it says
Ancient TowersThis Ancients' Treasure eventBuild your tower and place your points: how many summons, how many minutes, and that the Tome takes the rest.
Rise of the AncientsThe Rise run that followsThe summon times, and what every tier has to score.
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Why they are separate
They used to be one message. It opened "Ancient Towers" and then listed the points members needed in Rise of the Ancients — two events in one body, so whichever run the reader was in, half of it did not apply to them.

Each one has its own Hours before … starts, and the panel says the exact moment it will go out. Both are ordinary scheduled announcements: they become the same kind of record every other announcement is, they are picked up by the same job that runs every minute, and you can see or cancel them on the Announcements page.

The message writes itself

The body is built from the plan and is not editable, because every fact in it is already on this page — a textarea an admin can edit is a textarea that drifts out of step with the plan it claims to describe. It updates whenever the plan changes.

What you want to add in your own words has its own field, Add your own words, and is appended underneath.

Where each one goes

Four channels, each with its own limit:

ChannelLimitNotes
PortalnoneAppears in the portal for every member. Emoji and line breaks are fine.
Ingame Announcement900One per hour, sent while the portal is logged in.
Ingame Chat1,000Needs a chat group — it will not send without one.
Direct Message1,000One private message per member, paced. A clan can take an hour or more.
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What the game refuses
The three in-game channels reject any message containing a web address, a bare domain, an e-mail address or an emoji. The portal checks before it queues and tells you which one is the problem — a body the game rejects would queue, never arrive, and report nothing.
Towers / Tin Man instructions — both announcement cards with their channels
Capture with Ingame Chat switched on so the chat-group picker is visible.

Saving

Save Ancient planner saves everything you can edit in the planner — the roster, the allowances, the artifacts, the Tin Man level, the kills, the weights, the overrides, the summon schedule and both announcements — and queues the two announcements. The same button sits at the foot of the planner and at the foot of the instructions panel; they do the same thing.

It does not save the event's own settings — dates, grace period, point targets, penalty chests. Those live in their own panels on the event page and save themselves.

A closed event cannot be planned. Re-open it first.

Common questions

Why does the table list tiers my clan has nobody in?

Because their total is zero, so they cost the plan nothing — and a member who promotes the day before the run has to be able to read their own number off the table. Skipping them also made the table change shape between runs, which made it hard to compare two plans.

I changed the summons from 5 to 6 and nothing moved. Is it broken?

No. The Figurine costs more, but if the leftover coins still buy the same Tome level, the bonus is unchanged — and the extra summon is farmed, so it adds no HP. Nothing about the targets changes. Change the kills instead and everything moves.

Should I buy the biggest Tome I can afford?

Not automatically. The Tome raises the points needed per kill, so a bigger Tome makes the targets your members have to hit higher. The verdict bar at the top tells you whether the plan still covers the kills — read that, not the Tome level.

Where do the point targets actually end up?

On the Rise of the Ancients run that follows this event, once you press "Apply these as the point targets". The planner lives on Ancients' Treasure because that is where the summons are decided, but what it works out is what members must score in the next run.

Can I edit the announcement text?

Not the generated part — it is built from the plan and updates when the plan changes, so it can never disagree with it. Anything you want to add goes in "Add your own words" and is appended underneath.

The Ingame Chat channel will not send.

It needs a chat group. Switch the channel on and pick one from "Chat group" — the list shows only groups the portal can actually post in. Without a group the plan refuses to save that announcement rather than queueing something that would silently never arrive.