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🔬 Tracking your research costs
Record the research you have finished and read off exactly how many Valor or Conquest points stand between you and the next troop unlock.
The question this page answers is short: how much more do I have to research before the next troop tier opens? Research Tracker holds the full research tree with the cost of every level, you tick off what you have already done, and it tells you what is left — per troop family, in Valor Points and Conquest Points.
Two menu entries open it, and they open the same screen: MY → My Research Tracker and Game Tools → Research Costs. Neither name is the one at the top of the page, which reads Research Tracker. There is only one such page however you reach it, and it holds one set of progress per player.
Pick the player first
The Player dropdown at the top of the page decides whose progress you are editing. Each option shows the name, Guardsmen level, might, kingdom and clan, so accounts with similar names can be told apart. Switch player and the whole page reloads against that player's record — nothing carries over.
If your account has no linked player, the dropdown does not appear and your clicks will not be kept. Link a player under MY → User & Player Settings before you start filling anything in.
The two summary cards
Valor Points (VP) and Conquest Points (CP) are the two currencies research is paid in. Seven of the ten categories cost Valor Points; the other three — Specialists, Army Modernization and Monsters Boost — cost Conquest Points. Each card carries three figures and a progress bar:
- Completed — everything the levels you have ticked cost you.
- Remaining — what the whole tree would still cost to finish.
- Total — the two added together, the full price of the tree.
Large numbers are shortened to K, M, B and T. Hover a level button lower down the page if you need the exact figure for a single level.
Unlock Progress — the part most people came for
The Unlock Progress card turns all of that into the answer you actually want. Troop Types lists one row per family with a chip for each level:
| Row | Chips |
|---|---|
| Guardsmen | G1 – G9 |
| Specialists | S1 – S9 |
| Engineers | E1 – E9 |
| Monsters | M3 – M9 |
| Army Mod | AM1 – AM5 |
| Monster Boost | MB1 – MB3 |
A green chip is unlocked, an orange one is in progress, a grey one is untouched. Hover a chip that is not yet green and it tells you how much is still owed and in which currency.
Read downwards from there in this order. Directly under the chips, whenever anything is still unfinished, comes an amber Next unlocks: line that pulls out the nearest unfinished level in each family, so all your immediate targets sit in one place. The colour legend comes last, below that line, and labels the three states Unlocked / Completed, In Progress and Locked / Not started — the wording to match against when a chip is not the colour you expected.
To the right, Crypt Levels (Archeology) does the same job for crypt digging, with chips at LVL10, LVL15, LVL20, LVL25, LVL30 and LVL35.
Working through a category
Click a category header to expand it. The header carries a VP or CP badge, how many sub-groups and researches it holds, how much you have spent against its total, and a completed count.
Large categories are split into tabs — Guardsmen 1 and Guardsmen 2, Archeology Level 10 through Level 35, and so on. The table shows one tab at a time.
Most researches have ten levels, shown as numbered buttons with the cost of that individual level printed underneath. A few have a single level and appear as one tick box. Click a number above your current level to jump straight to it.
Clicking a number at or below your current level sets you to one below the number you clicked. So clicking level 1 on a research you have finished clears it completely.
The Unlock column shows which troop level a research contributes to, and Total Cost is the full price of all its levels. Research names follow the same colours as the chips: green once the research is finished, orange while it is part-done.
The two bulk buttons
Filling in a whole tree one click at a time is slow, so there are two shortcuts. Both act immediately.
The rewind button only appears next to a research when something earlier in the category is still incomplete, which is a useful signal in itself: no rewind button means everything before this point is already at maximum.
Filters, and what they miss
Cost type narrows the category list to All, VP Only or CP Only. Search matches research names — but only inside the sub-group tab you currently have open. Typing into it while every category is collapsed will look like it does nothing, because there is no open table for it to filter. Expand a category first, then search.
Where your progress turns up elsewhere
Add the My Research widget to your dashboard and you get the Valor and Conquest point totals plus your troop unlocks at a glance, with a link straight back to the full tracker. The dashboard is user-composable, so you choose whether that widget is there at all.
Common questions
I clicked some levels but nothing was saved.
Almost always because no player is selected. The tracker stores progress against a player, not against your login, so if your account has no linked player there is nowhere to put it and the clicks quietly do nothing — with no error message.
Check the Player dropdown at the top of the page. If it is not there at all, your account has no player linked yet; add one under MY → User & Player Settings and come back.
Does the portal read my research out of the game?
No. Nothing on this page is imported. Every level is one you ticked yourself, and it will stay exactly as you left it until you come back and change it. The costs and the tree structure come from the portal's own copy of the game data — that part is maintained for you — but your position in the tree is yours to record.
Do I need to finish the Optional researches to unlock the next troop tier?
No. A chip in Unlock Progress turns green when all the Required researches behind it are at maximum level; the Optional ones are not counted, and the "remaining" figure shown when you hover a chip does not include them either.
They do still cost points if you choose to do them, and the Valor and Conquest totals in the two summary cards include them — which is why the summary can look far from complete while every unlock chip is already green.
Why did my totals not change when I switched to VP Only?
Because the Cost type filter only controls which categories are listed underneath it. The Valor Points (VP) and Conquest Points (CP) cards above are always whole-tree totals and never respond to the filter or to the search box.
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